About Kellee
I started in theater, moved into interactive media, and in 2006 co-founded thatgamecompany, where our team made flOw, Flower and Journey. As President, I built the studio and its partnerships around games meant to show how many kinds of players there are.
Since then, most of my work has been helping other creators succeed. At OUYA, Google and Niantic, I led developer relations, partner programs and external publishing for platforms launching from zero, supporting hundreds of developers and shaping the platforms around what they needed. I was also EVP of Game Development at E-Line Media and a founding partner of Indie Fund, which has backed more than 50 games.
Experience
EVP, Game Development (PC/Console) · E-Line Media · 2024–2025
Sr Director, Head of Production · Niantic · 2022–2023
Director, External Publishing · Niantic · 2021–2022
Head of Developer Relations · Niantic · 2019–2021
3P Product Development Lead, VR/AR Entertainment · Google · 2015–2019
Head of Developer Relations · OUYA · 2013–2015
Co-founder and President · thatgamecompany · 2006–2012
Investing and boards
Founding Partner, Indie Fund · 2010–2026 · 50+ games, including Hollow Knight, Night in the Woods and Tunic
Interim Chair, Black in Gaming · 2025
Speaking
I’ve spoken at industry and corporate events such as TED, TEDxUSC, Game Developers Conference, and Google.
Education
MFA, Interactive Media, University of Southern California
BFA, Theatre, New York University